Graphene As an Open-Source Material

An anonymous reader quotes a report from TechCrunch: The 2D wonder-material graphene could greatly benefit from the widespread experimentation of open-source use. In its current state, graphene is primarily researched by scientists in universities and labs, but by making graphene a material that is open to be improved upon by anyone, we might see the fulfillment of the potential that graphene has been hailed for since its discovery. Graphene’s capabilities are staggering — it is essentially 2D, flexible, 200 times stronger than steel, conducts heat 10 times better than copper and conducts electricity 250 times better than silicon. Its abilities are far-reaching and extremely potent, making graphene applications nearly endless. As it stands, graphene research is limited to a select few technology companies — Samsung, for instance, has the most graphene patents to date. Otherwise, most graphene research is done in university labs. In the same way that open-sourcing has built up software and related technologies, open-sourcing could also viably allow a wider range of individuals and communities to help unlock graphene’s unrealized potential.

Graphene is fundamentally different from software in that it is a physical resource. Since the material’s discovery, quantity has been a serious issue, preventing the material from seeing widespread use. Natural reserves of graphene are few and far between, and while scientists have discovered ways of producing graphene, the methods have proved unscalable. In addition, graphene would need a way to be experimented with by the average user. For those who don’t have the same equipment researchers do, how can they go about tinkering with graphene? In order for graphene to become an open-source material, a solution for these two problems must be found.

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